Bethesda is far from done with Fallout 76, unsurprising given 17 million people have jumped in since the Wastelanders update-

We often discuss the impressive turnaround of games like No Man’s Sky and Cyberpunk, but Fallout 76 should probably be included in that discussion. While the game launched as an empty wasteland back in 2018, Bethesda has since added a ton of new features to make it feel more like, well, a Fallout game. NPCs, new locations, more fulfilling quests, iconic Fallout factions like the Brotherhood of Steel, and downright weird stuff like alien invasions. It may have suffered a torrid development, but the general consensus is that it’s now a Good Videogame.

What’s more, Bethesda is far from finished building out its Most Improved virtual son. To celebrate the end of the year, and Fallout 76’s fifth anniversary, art director Jon Rush took to the Fallout website to reflect upon the game’s successes, and outline the developer’s vision for 2024.

“We’ve come a long way since we first stepped out of the Vault into the wasteland of Appalachia,” Rush begins. “Together, 17 million player…

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ในฤดูกาลนั้น เขาทำไป 8 ประตู จาก 33 เกม จนกลายเป็นดาวซัลโวอายุน้อยที่สุดของ บาร์ซ่า ในช่วงนั้น ขณะที่เขาก็ได้อันดับสองของรางวัลโกลเด้นบอย ปี 2020 ตามหลัง เออร์ลิง ฮาแลนด์

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Larian boss says more Divinity games are coming after Baldur’s Gate 3- ‘We’re definitely gonna get back there’-

Before Larian Studios was handed the keys to the Baldur’s Gate 3 kingdom, it built its own original RPG world in the Divinity games, a sprawling series that goes back more than 20 years. And even though the studio is all-in on resurrecting one of the most famous CRPG names of all time, Larian boss Swen Vincke told IGN that it hasn’t forgotten about the Divinity games, and will return to them someday.

“It’s our own universe we built, so we’re definitely gonna get back there at some point,” Vincke said. “We’ll first finish [Baldur’s Gate 3] now, and then take a break, because we will need to refresh ourselves creatively also. You’re seeing 400 developers putting their heart and souls into this. You’re getting the best of them and their craft into this game.”

For me, this is really welcome news. I don’t want to come across as an RPG hipster but I liked Larian before Larian was cool: Eager for something to scratch the itch left by the conclusion of the Bald…

It would take a lot to get OG Fallout lead Tim Cain to return to the series- ‘The very first question out of my mouth is ‘What’s new about it-”-

With Fallout back on everyone’s minds after the success of the new show, the original game’s lead developer Tim Cain has been weighing in on different aspects of the series over on his YouTube channel. While Fallout clearly still means a lot to him, Cain didn’t seem keen to return to the series when responding to his viewers’ frequent queries.

“There’s a lot of different questions being asked there,” Cain said. “Would I want to remake Fallout as a 3D game? Are you asking if I would like to make a Fallout offshoot like Fallout: New Vegas is… Do I want to make Fallout 5?” Whatever he thinks of those respective possibilities, Cain was clear that he’s not worried about authority, creative freedom, or even pay⁠—within reason, of course. Cain explained that his primary motivator, especially now that he’s semi-retired, is his own interest in a project.

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“The ‘TLDW’ is: Every RPG I’ve ever made offered me something new and different that got me interes…

Mass Effect- Andromeda’s creative director still wishes it had got a sequel-

Eurogamer’s interview with Mac Walters, who was a writer on all three games in the Mass Effect trilogy before becoming creative director of Mass Effect: Andromeda and then Mass Effect Legendary Edition’s project director, makes for a good read. Going all the way back to the series’ origin as “Jack Bauer in space”, it’s a revealing history of BioWare’s work on Mass Effect.

Some of the most interesting material covers Andromeda, which Walters joined late. He’d been working on Anthem along with most of BioWare Edmonton while Andromeda was being developed by BioWare Montreal, previously a support studio responsible for most of Mass Effect 2’s N7 missions, Mass Effect 3’s multiplayer, the Omega DLC, and so on. Only after Mass Effect director Casey Hudson left BioWare in 2014 was Walters moved over to work on Andromeda, so his answers mostly focus on the later stages of its development.

However, he does confirm the claim from a report on Andromeda’s troubled development that i…